Reflex
The Arduino platform is not limited just to serious home automation projects. In this article, we show you how easy it is to make something fun.
The Arduino platform is not limited just to serious home automation projects. In this article, we show you how easy it is to make something fun.
The great versatility Arduino [1] allows it to be used for anything from a sensory node, to a smart kitchen automation controller, to the brain of a small remote control car you can steer with a hand gesture. However, as I was told as a child, everything has its time and place. Sometimes, one must be serious to convey responsibility, but in other situations, fun should be the name of the game because, you know, life is short.
The project I am sharing with you this issue allows you to have a good time, use your knowledge of circuits and electronics, and impress your friends and family with your abilities. This tutorial implements a simple game that involves two players pressing buttons when an LED flashes. A gauge with a swinging indicator, like a speedometer, indicates which player is winning the battle of reflexes (i.e., who presses their button first most often).
The project requires two buttons, seven LED diodes, and a servomotor. All of these components should be familiar, except perhaps the servomotor, so I'll begin by providing you with some basic information.
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Pages: 4
Price $15.99
(incl. VAT)