Use Scratch's senses to design a game
Next Steps
The game is now functional, and the concepts I explored can be used for a whole host of games that require characters to move and interact with each other. Do you want to shoot stuff? Then, you need to know when a character gets hit; then, instead of tracking the number of times the ball touches a paddle, you can track how many lives a character has remaining. Similarly, if you're trying to move your frog across the river by jumping from log to log, you need to know when the frog is on the log. Of course, you could extend this game with levels and additional challenges, as well.
Happy Scratchin'.
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